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VR Home Download Bittorrent

Updated: Mar 18, 2020





















































About This Game VR Home is a sandbox game made for the HTC Vive based around building and designing your own virtual house or room. You can build, save and interact with your creations and homes.FeaturesPLAY your favorite games on a large or small screen!INTERACT with the objects and the world around you!WATCH or STREAM your favorite youtube videos and movie files!LISTEN to your favorite music files or radio streams!BUILD anything from your real room, a gaming room, a production room, a disco room or even your nan's kitchen!CUSTOMISE everything about your house including the walls, the wallpaper, the floor or even the posters!REPLICATE real rooms using the wide variety of furniture!HUNDREDS of objects and furniture to choose from!TONS of unique functions, from playing gameboy games, watching 360 videos, shooting guns or even shrinking yourself!If there is any questions or suggestions please contact me at vrhomegame@gmail.com. 90% of the money earned goes back into developing the game further. 6d5b4406ea Title: VR HomeGenre: Indie, Simulation, Early AccessDeveloper:DandoverPublisher:DandoverRelease Date: 16 Feb, 2017 VR Home Download Bittorrent Item selection is done using the right controller. Item previewing and manipulation is done using the left controller. Teleportation is done by pressing the right controller's grip buttons. Pick room layout #3, teleport over to the balcony, then select various sky boxes. That'll win you over. The graphics and lighting look fantastic. If you have a decent graphics card, you can build yourself a pretty sweet pad. I couldn't get any of the video or music streaming to work, but it probably just requires I give it some more investigation. Either way, I'd say it's a great start!. Item selection is done using the right controller. Item previewing and manipulation is done using the left controller. Teleportation is done by pressing the right controller's grip buttons. Pick room layout #3, teleport over to the balcony, then select various sky boxes. That'll win you over. The graphics and lighting look fantastic. If you have a decent graphics card, you can build yourself a pretty sweet pad. I couldn't get any of the video or music streaming to work, but it probably just requires I give it some more investigation. Either way, I'd say it's a great start!. This is excelent, early access to be sure but a must have for VR users. I had my room 'mapped' into VRHOME in about 2 hours (yes I only briefly skimmed over the controls first :) and very soon was using the bed,e chair, table and computer desk as if it was my room! I almost, while sitting on the chair near the computer just going to take off the HMD, threw the controllers onto the bed across the room!This has so so much potential, and anyone who's read the book 'Ready Player One' will know what I mean.It took me a further hour to set up the TV and the 360 viewer, I had to read and re-read the instructions and the helper guides in the Community page. One thing to note is that even though the play button looks like its the centre of the large button on the controller its actually the 'menu' button above the large button. This goes for the custom room as well, that took me a while to get that one. Otherwise the controls once figured out are good. Q. Can the position of the 'virtual' buttons be a little more to the outside edge of the big button, you cant press the edge near the 'virtual' button you have to move your finger well onto the large button for it to have an effect. Even after 3 hours I was still missing the 'virtual' buttonsSince this is Early Access then I would like to make a couple suggestions but I do realise how much work has already gone into this, its perfectly usable and stable...1. The rotation and scalling could do with moving at a quater of the current step for final positioning, maybe the space at the bottom of the buttons on the left could have a second move button that makes tiny steps leaving the other three, paint, move and delete as is?2. Aligning your room when you re-enter it from one of the other rooms (if you use one of the houses rooms as your room) can be a pain so all your furnature is positioned correctly vr world matching the real world. Can I suggest that there is an alignment marker and item (like a light switch). Once you have alighed the chaperone box with the room, then by placing alignment marker in one corner and standing mear it. Clicking on the light switch like if your were going to move again then the chaperone box is re-alighed. If your room is to big then multiple alignment markers and 'light switches 'could be used for each part of the room?3. Ability to create content and access it through Steam much like the mods in Skyrim.Thank you.. This is excelent, early access to be sure but a must have for VR users. I had my room 'mapped' into VRHOME in about 2 hours (yes I only briefly skimmed over the controls first :) and very soon was using the bed,e chair, table and computer desk as if it was my room! I almost, while sitting on the chair near the computer just going to take off the HMD, threw the controllers onto the bed across the room!This has so so much potential, and anyone who's read the book 'Ready Player One' will know what I mean.It took me a further hour to set up the TV and the 360 viewer, I had to read and re-read the instructions and the helper guides in the Community page. One thing to note is that even though the play button looks like its the centre of the large button on the controller its actually the 'menu' button above the large button. This goes for the custom room as well, that took me a while to get that one. Otherwise the controls once figured out are good. Q. Can the position of the 'virtual' buttons be a little more to the outside edge of the big button, you cant press the edge near the 'virtual' button you have to move your finger well onto the large button for it to have an effect. Even after 3 hours I was still missing the 'virtual' buttonsSince this is Early Access then I would like to make a couple suggestions but I do realise how much work has already gone into this, its perfectly usable and stable...1. The rotation and scalling could do with moving at a quater of the current step for final positioning, maybe the space at the bottom of the buttons on the left could have a second move button that makes tiny steps leaving the other three, paint, move and delete as is?2. Aligning your room when you re-enter it from one of the other rooms (if you use one of the houses rooms as your room) can be a pain so all your furnature is positioned correctly vr world matching the real world. Can I suggest that there is an alignment marker and item (like a light switch). Once you have alighed the chaperone box with the room, then by placing alignment marker in one corner and standing mear it. Clicking on the light switch like if your were going to move again then the chaperone box is re-alighed. If your room is to big then multiple alignment markers and 'light switches 'could be used for each part of the room?3. Ability to create content and access it through Steam much like the mods in Skyrim.Thank you.. The potential is absolutely there. The game needs a few more tutorials in place and a few quality of life improvements. For example: -Ability to hold rotate\/scale buttons. -Line to see what items will deleted -The ability to pick up and move an object which has already been placed (maybe I just missed it.) The only things I couldn't seem to figure out was how to make a window see through, and how to easily create doors and attach rooms. Once a few short tutorials are in place to help with the basics I think this game will absolutely shine for creating anything from your own man cave, to a test run of different paint colors and interior design decisions for your own home. I've always wondered what my home would look like with more modern furniture and different paint and this seems like it will be an excellent tool for helping to visualize it.

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